tag:blogger.com,1999:blog-19676824671972599912024-02-18T21:55:51.117-08:00Art of STKArt dumpSteve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.comBlogger56125tag:blogger.com,1999:blog-1967682467197259991.post-57548219862630938082012-06-21T06:56:00.000-07:002012-06-21T06:56:10.999-07:00Guardian concept artFirst look at concept art I did for a game my indie dev team and I are
developing for mobile devices. IP and art Property of Dose Interactive.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizn_hh8GO-505EUcGbBvjuB01Y4qQbb0DCnquZ0xoxTl4ozLU7-w_HBTdsZSuust7QhdEsUHLmt5T49g7SAKVXPtPC4qUfMMoWJhCswYqccU9HUpkUqwV1NlJWycR-8VnUg6vyIMTlTxA/s1600/WorldofGuardian02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizn_hh8GO-505EUcGbBvjuB01Y4qQbb0DCnquZ0xoxTl4ozLU7-w_HBTdsZSuust7QhdEsUHLmt5T49g7SAKVXPtPC4qUfMMoWJhCswYqccU9HUpkUqwV1NlJWycR-8VnUg6vyIMTlTxA/s400/WorldofGuardian02.jpg" width="400" /></a></div>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-68976169160589391502012-06-21T06:54:00.000-07:002012-06-21T06:54:11.462-07:00DiscoveryA piece inspired by art of disney and pixar. Went to colour as soon as possible to practice colour painting.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5TwEd6qigNofTptWsnPkvuEikY0HLAq2N2MTmAlcziqSkNmnM3aSWn1v_wq1iTi1MOKNfByKGbAZBzag9_UHTiXh7TFlPeeyM99U-eXEFKYM5b9NXKy7M7fPGGYW6LBFNbxs95uTDsqA/s1600/Discovery.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5TwEd6qigNofTptWsnPkvuEikY0HLAq2N2MTmAlcziqSkNmnM3aSWn1v_wq1iTi1MOKNfByKGbAZBzag9_UHTiXh7TFlPeeyM99U-eXEFKYM5b9NXKy7M7fPGGYW6LBFNbxs95uTDsqA/s400/Discovery.jpg" width="400" /></a></div>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-26978513198298487642012-05-29T22:45:00.001-07:002012-05-29T22:49:36.756-07:00Hero sketches<div class="separator" style="clear: both; text-align: center;">
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<br /></div>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-36746317507072771682012-05-09T22:31:00.000-07:002012-05-09T22:31:13.694-07:00Unity Architectual VisualizationSome arch viz stuff I've been doing in Unity.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjODHTuuRSrNG0DIUvJpZQBNPKoH68wUauP9R8dl5Sb58jWWFbaQ0ckeQ5k8k5XZQCGqPWytyIBL15HNQNxNhO8QPh1HIbVz92b7MIsxh2oenRyRyl9I4KW8EPnQdjFqqCXMVHw6qeVq_U/s1600/ArchVizUnityScreen02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjODHTuuRSrNG0DIUvJpZQBNPKoH68wUauP9R8dl5Sb58jWWFbaQ0ckeQ5k8k5XZQCGqPWytyIBL15HNQNxNhO8QPh1HIbVz92b7MIsxh2oenRyRyl9I4KW8EPnQdjFqqCXMVHw6qeVq_U/s400/ArchVizUnityScreen02.jpg" width="400" /></a></div>
<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-5085161461057044042012-01-29T21:25:00.000-08:002012-01-29T21:25:28.656-08:00Scooby-Doo Level UDKHola peeps! Here's some of the work i did for Scooby-Doo and the Spooky Swamp.<br />Dropped into UDK. Its untextured because i wasnt responsible for final textures,<br />
only models and unwrapping with temp textures.<br />
All work property of Warner Bros and Torus Games. <br />
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<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-17454747059749221902012-01-29T21:16:00.000-08:002012-06-19T00:00:22.468-07:00Barrier FinalFinally fixed every issue i had with the normal map.<br />
Was a necessary mission to master normal maps once and for all!<br />
Shot from UDK.<br />
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PRO TIP FOR BAKING PERFECT NORMAL MAPS!!!!!!<br />
Set hard edges for the borders of every UV shell/island before baking and presto!! Perfect map. <br />
Dunno why this took me so freakin long to figure out.<br />
Also if your model has severe surfaces say around 90 degrees or more split the UVs at the corner and set to hard edges.<br />
Also if your using the model in UDK make sure you set your normal map to TCnormalcompressed or TCnormaluncompressed, it gives better results.Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-57997588738822943962012-01-22T11:14:00.001-08:002012-01-22T11:14:49.787-08:00Barrier ImprovementsI ended up pulling everything out of 3d coat and baking the model using transfer maps in Maya transfer maps is probably one of the best ways of generating a normal map. I changed my uvs, set up my "smooth groups" in maya its just normal hard or soft edges, most of it smooth. Then baked everything out and re-did the diffuse in 3d coat, tweaked the diffuse and created the spec in photoshop.<br />
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<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-25527895627743258932012-01-21T18:58:00.000-08:002012-01-21T18:58:08.896-08:00Demon Bust<span>Bit of zbrush fun. Modeled from a zsphere and poly painted, about 8 hours from zsphere to final comp.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy38w-nVoagWtpcWziv5xoAnAhkRtjXvdZwL2WK09wDoIpJmclj5yUZYFNn98FxJuadd_yJIxDDPbGRHx-jUkUmURbshStf_5fbKYFKKnk_oN0Ua12mxlaLqfQp62dk5fIAp8cQDXm3KI/s1600/DemonBust01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy38w-nVoagWtpcWziv5xoAnAhkRtjXvdZwL2WK09wDoIpJmclj5yUZYFNn98FxJuadd_yJIxDDPbGRHx-jUkUmURbshStf_5fbKYFKKnk_oN0Ua12mxlaLqfQp62dk5fIAp8cQDXm3KI/s320/DemonBust01.jpg" width="320" /></a></div>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-22201936939484861452012-01-20T23:03:00.000-08:002012-01-20T23:03:44.734-08:00New Barriermade with 3d coat and maya<br />
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<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-59452006530962767172011-12-15T16:03:00.000-08:002011-12-15T16:03:28.143-08:00Building UpdateHeres an update on the building.<br />
Ive added the normal maps which i created using ndo2.<br />
Its actually a cool program once you get used to the buggyness.<br />
I used a height map to create parallax in the normals.<br />
I also made the window texture reflect the environment.<br />
It looks a bit better now.<br />
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<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-74094826520962531082011-12-14T16:43:00.000-08:002011-12-14T16:43:44.949-08:00Post Office Building UDK<div class="separator" style="clear: both; text-align: center;">
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A building I have just completed modeling and texturing for an art test.<br />
Rendered in real-time in the UDK.<br />
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<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-27059789758258014672011-10-24T13:50:00.000-07:002011-10-24T13:56:45.272-07:00Beauty<div class="separator" style="clear: both; text-align: center;">
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5 hour painting using photo reference. Was a test to gauge my ability to
eyeball tone and form. Also wanted to bring a new level of realism into
my paintings using refs.<br />
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<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com2tag:blogger.com,1999:blog-1967682467197259991.post-76815281854807512212011-10-19T22:02:00.000-07:002012-04-18T07:03:03.825-07:00Attack Drone ConceptsMore concepts.<br />
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<br />Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-12988372998791083692011-10-19T21:56:00.000-07:002011-10-19T22:01:00.880-07:00Main Character ConceptsSome new character concept art.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ms_0Z7wyN7AVtCjkESVm7X6ZJxjaMKcZg4YGgDFXZIg2zPRe3fp0BO744zE2JGdbzUqjABqcR7aMFLVt6N5MKwSR-bIxwX0GgwAFGqUM9xLQJsuU7XOpdfV1FFNyQZhIezNMRF0UTAY/s1600/MainCharacterConcepts01WIP.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ms_0Z7wyN7AVtCjkESVm7X6ZJxjaMKcZg4YGgDFXZIg2zPRe3fp0BO744zE2JGdbzUqjABqcR7aMFLVt6N5MKwSR-bIxwX0GgwAFGqUM9xLQJsuU7XOpdfV1FFNyQZhIezNMRF0UTAY/s400/MainCharacterConcepts01WIP.jpg" alt="" id="BLOGGER_PHOTO_ID_5665434229694410610" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg21jyTw9F7YkQ5bG4_PtT6aJzVvOPCZCgOlUo0cNf8nMUOgcL1ZxXlqPDPNmPvgRKD0U8odf3MlGd3-YRpOW1JS6s-PQk2KFNa4Gpi72Nm88LZNdqZ4TdSCyt_80ffCr0yuDCCK2mczBQ/s1600/Battlescene03web.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 213px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg21jyTw9F7YkQ5bG4_PtT6aJzVvOPCZCgOlUo0cNf8nMUOgcL1ZxXlqPDPNmPvgRKD0U8odf3MlGd3-YRpOW1JS6s-PQk2KFNa4Gpi72Nm88LZNdqZ4TdSCyt_80ffCr0yuDCCK2mczBQ/s400/Battlescene03web.jpg" alt="" id="BLOGGER_PHOTO_ID_5665434684807074674" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-34331303393923368942011-07-27T06:34:00.001-07:002011-07-27T06:36:09.540-07:00Character ConceptsSome initial character concepts for my IP.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZCSBUgd79TR4d6qd97ya6OzYf9CtHBcIJZYhRqwPkn4PTFjefQntEUjbVieiOezxHtgUpcYpxW3oDcaxXBJj47e30fBpSftWc8M9yO6qGmQyEeZ3RQD9I99RHgEgMWhXHD7qq9ajFKWk/s1600/AlienSilouhetes04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZCSBUgd79TR4d6qd97ya6OzYf9CtHBcIJZYhRqwPkn4PTFjefQntEUjbVieiOezxHtgUpcYpxW3oDcaxXBJj47e30fBpSftWc8M9yO6qGmQyEeZ3RQD9I99RHgEgMWhXHD7qq9ajFKWk/s400/AlienSilouhetes04.jpg" alt="" id="BLOGGER_PHOTO_ID_5634025347057695666" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-85016165699972450502011-06-24T19:02:00.000-07:002011-06-24T19:05:19.590-07:00Invasion MoscowInvasion Moscow opening scene for an IP I'm developing.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmTkevWMXZvKVmHN1uh3vCkQRu-5VhwP46YGyX9mx18OqNInUkT7jKQibl6lASkQ7XI-RoDeAieG_9DfXDClnVfCelPoW_n_pKkbmvYrSM-sEYDs3Xinwa7nUvTT-FmWK3VIVp_RfzQs/s1600/InvasionMoscow03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmTkevWMXZvKVmHN1uh3vCkQRu-5VhwP46YGyX9mx18OqNInUkT7jKQibl6lASkQ7XI-RoDeAieG_9DfXDClnVfCelPoW_n_pKkbmvYrSM-sEYDs3Xinwa7nUvTT-FmWK3VIVp_RfzQs/s400/InvasionMoscow03.jpg" alt="" id="BLOGGER_PHOTO_ID_5621972416668713906" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-90630106761579674782011-06-23T22:44:00.000-07:002011-06-23T22:45:42.014-07:00Attack DroneAn Attack Drone for a game I'm working on.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg07c8gHtLkJaJ6CqLxXOxDamkID88D8R-OnQDoW8-TDBYrRXKqbxQcYLTnE-a27wMQbwwta21oHbd9zNiRYsc1fKNsYOCaqgGgPZy3DZButap7H_mJzYQYpkh7F78VcJTvBLn-JKOsNGE/s1600/AttackShip01.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg07c8gHtLkJaJ6CqLxXOxDamkID88D8R-OnQDoW8-TDBYrRXKqbxQcYLTnE-a27wMQbwwta21oHbd9zNiRYsc1fKNsYOCaqgGgPZy3DZButap7H_mJzYQYpkh7F78VcJTvBLn-JKOsNGE/s400/AttackShip01.jpg" alt="" id="BLOGGER_PHOTO_ID_5621658248757816002" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-88748667351771335022011-06-20T17:58:00.000-07:002011-06-20T18:00:17.129-07:00Spidey Turntable<iframe src="http://www.youtube.com/embed/w03KQF7amd4" allowfullscreen="" width="425" frameborder="0" height="349"></iframe>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-59656870438777047212011-06-20T10:14:00.000-07:002011-06-20T11:21:15.660-07:00Spidey Model CompleteA bit of atmosphere and Post processing in UDK.<br />I'm probably gonna try some other poses at some point.<br />But i learned a lot with this project and was fun.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_fPh5Kki2LY1t0LUM8Bz-xSdWa2qEPvXM-oFYW3lFP6dio7Ucn3ZIXoIRICd44xbuALaGb2yKovoqOKRtkVFr2LD3DPiZR0rmHqYqoaT8p7fpRrCRPhTGfJ4ZVyon46Io6GyrODs0qco/s1600/SpideyFinal02.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_fPh5Kki2LY1t0LUM8Bz-xSdWa2qEPvXM-oFYW3lFP6dio7Ucn3ZIXoIRICd44xbuALaGb2yKovoqOKRtkVFr2LD3DPiZR0rmHqYqoaT8p7fpRrCRPhTGfJ4ZVyon46Io6GyrODs0qco/s400/SpideyFinal02.jpg" alt="" id="BLOGGER_PHOTO_ID_5620368464110278594" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-11090151705414805982011-06-17T17:07:00.000-07:002011-06-17T17:08:23.553-07:00SpideyMore final.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyC7qGxP4vr-5adJ4Vi61FafVm3NEeMUZS3vVjMDlibVVXSWf8_cPzr6gn8uLGj9CFiNFkkKpt38S7gx9TUg_OGTouoAHgmL0_WHGRejgmh-PretxGU1goKUeJmtfeGYNprQXNwkDFMmc/s1600/SpideyUDK01.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 270px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyC7qGxP4vr-5adJ4Vi61FafVm3NEeMUZS3vVjMDlibVVXSWf8_cPzr6gn8uLGj9CFiNFkkKpt38S7gx9TUg_OGTouoAHgmL0_WHGRejgmh-PretxGU1goKUeJmtfeGYNprQXNwkDFMmc/s400/SpideyUDK01.jpg" alt="" id="BLOGGER_PHOTO_ID_5619344813302454210" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-72862268858248143162011-06-17T01:40:00.000-07:002011-06-17T01:47:35.967-07:00Spidey Update!Well I have completed a Low res Model, baked the maps, created the textures, posed Spidey, built a bit of the backdrop and exported all to the UDK.<br />Not quite finished yet, I still need to do the webs and make it more interesting in the UDK i.e. a moon or something.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1AhWna5QV3ftr7S07oVtjq_XZMv1dVPw6e8eEB7E1ksIevUoxmSDB1A9KGjW45lecv9p3ye-pESxP8zPHixuwaxv_bxQ-e8u71MWd3ony79_ivOl7NXDxqKKPkeCalH_4Hv5XJf30Lcw/s1600/SpideyLow_Maya.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 259px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1AhWna5QV3ftr7S07oVtjq_XZMv1dVPw6e8eEB7E1ksIevUoxmSDB1A9KGjW45lecv9p3ye-pESxP8zPHixuwaxv_bxQ-e8u71MWd3ony79_ivOl7NXDxqKKPkeCalH_4Hv5XJf30Lcw/s400/SpideyLow_Maya.jpg" alt="" id="BLOGGER_PHOTO_ID_5619106873422859970" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjns47Jmn_-61Q4WPtccwIJqstC7NlMlhnbAOleopMfgWtfgse1yLHFnwZjKarqyJXASVZ-wnjpyjntnV4PGDZT3UOoae4y8PxeVQsUN24tBXnP6hADjmiG-2cZvwQjjoQftYM1UJKr9E0/s1600/SpideyUDK_01.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 290px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjns47Jmn_-61Q4WPtccwIJqstC7NlMlhnbAOleopMfgWtfgse1yLHFnwZjKarqyJXASVZ-wnjpyjntnV4PGDZT3UOoae4y8PxeVQsUN24tBXnP6hADjmiG-2cZvwQjjoQftYM1UJKr9E0/s400/SpideyUDK_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5619107258895892258" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNG_TQf3N98-NYHUENizkIsED0Xh13yWmtoXqIByD-8DciXzvbkTGjihsgFavbMzfmx0PPIBtKNCTC2ZPwGj7cRQDBfZVdKG0PkKUEITJQ1g3VPxSkp7Fe7vAHW59UXIoBw9AiseT8q80/s1600/SpideyUDK_WIP.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 287px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNG_TQf3N98-NYHUENizkIsED0Xh13yWmtoXqIByD-8DciXzvbkTGjihsgFavbMzfmx0PPIBtKNCTC2ZPwGj7cRQDBfZVdKG0PkKUEITJQ1g3VPxSkp7Fe7vAHW59UXIoBw9AiseT8q80/s400/SpideyUDK_WIP.jpg" alt="" id="BLOGGER_PHOTO_ID_5619107142989338114" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-45321634300649462482011-06-08T13:14:00.000-07:002011-06-08T13:16:39.395-07:00Spidey WIP Webs CompleteCompleted the webs.<br />Was a friggin nightmare to figure out an easy way of doing it.<br />Turns out there isn't!<br />I have a new respect for whomever modeled the models for the films.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOahjkm88eB573uReRCy6vFq6ncdfKJfczt3rDQit0ch9xfkRzGLt8WMjg6saKyIpbGsrnnxpUH-ZFWg_8SY8xpAJFvu7pfm-c6el7Lohl5brd_M1DxZ_1rbQ7xY5mxqbEgDCxliUZW_M/s1600/SpideyWebsDone_Render.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 243px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOahjkm88eB573uReRCy6vFq6ncdfKJfczt3rDQit0ch9xfkRzGLt8WMjg6saKyIpbGsrnnxpUH-ZFWg_8SY8xpAJFvu7pfm-c6el7Lohl5brd_M1DxZ_1rbQ7xY5mxqbEgDCxliUZW_M/s400/SpideyWebsDone_Render.jpg" alt="" id="BLOGGER_PHOTO_ID_5615945125864393266" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-2446749314105482282011-06-07T11:11:00.000-07:002011-06-07T11:32:21.319-07:00LeonidasFinally Finished this character after way tooo long. Not completely happy with it but its time to move on. I learnt alot though...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRNUF4Sb7BI6r8WILNUScN-_QIo3kOimgp1kH7hY4ZyGpEUlA301WUUqo4QQFA44I8Eqhm4LEusQRS6KFNu32VKOZ4mfsUH-Odrmk5Bw-e9VfV3sdbI2uGIXCmMlr6L6952cUtgllvL2A/s1600/LeonidasFinal01.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRNUF4Sb7BI6r8WILNUScN-_QIo3kOimgp1kH7hY4ZyGpEUlA301WUUqo4QQFA44I8Eqhm4LEusQRS6KFNu32VKOZ4mfsUH-Odrmk5Bw-e9VfV3sdbI2uGIXCmMlr6L6952cUtgllvL2A/s400/LeonidasFinal01.jpg" alt="" id="BLOGGER_PHOTO_ID_5615542778051149970" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-58491795902128155242011-06-04T00:46:00.000-07:002011-06-04T00:48:39.849-07:00Spiderman UpdateSome updates.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDvKy8DkFRn_XtjW2ReXAX5zq1kOIJk9bHBrF4j712oK4sTVOwXnZbjn-Thkr5x7aWxZqso4fI0W7OmqcuKIf0Q70z568IlsGQN_aNuee6AFms06uLCi67slNJMS-_cg-1faado_YrXic/s1600/Spiderman_Render01.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 274px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDvKy8DkFRn_XtjW2ReXAX5zq1kOIJk9bHBrF4j712oK4sTVOwXnZbjn-Thkr5x7aWxZqso4fI0W7OmqcuKIf0Q70z568IlsGQN_aNuee6AFms06uLCi67slNJMS-_cg-1faado_YrXic/s400/Spiderman_Render01.jpg" alt="" id="BLOGGER_PHOTO_ID_5614268024370701522" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQGJtQf-N-noFxnzyZkqf_o5WJZm1Si4UvhQkUK1W2P1wzxCCvwNooPyTehbylEU_QA3c6kzDn1LeuCemGxRAPQMT8yMlggBWUGu1hoqrwlJu2kOLTB9u5-1Ykqieccx-ZAojWBnmCZA0/s1600/Spiderman_Render02.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 254px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQGJtQf-N-noFxnzyZkqf_o5WJZm1Si4UvhQkUK1W2P1wzxCCvwNooPyTehbylEU_QA3c6kzDn1LeuCemGxRAPQMT8yMlggBWUGu1hoqrwlJu2kOLTB9u5-1Ykqieccx-ZAojWBnmCZA0/s400/Spiderman_Render02.jpg" alt="" id="BLOGGER_PHOTO_ID_5614268125403023666" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_dHbaLox2VwRKC6n3DSTTjwLD-Jy4M4N_S1erA88MO0mKprubM7SlqfqldS4EO4b1oBXjw-D-mgVwjAuj6YVp2wWLIgQQuK-42U3JRN3XWkComDGD863q0ry7IhSp5lLL7Qa1FbNt6S8/s1600/Spiderman_Render03.jpg"><br /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0tag:blogger.com,1999:blog-1967682467197259991.post-58252954358238271922011-05-18T13:19:00.000-07:002011-05-18T13:22:45.695-07:00OrcAn Orc. I was trying out some new painting techniques. Came out ok.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge_22aSfb4TBZ_OUM4N81PHnCEbQFqus8kJ7SuAG1dUYIevNYln3r3jDO9z71YJTagPqC_5wBur2cQryWH0FKN-4DU7yWir215lHXyCZKvr4Y9LEy_Ithn6avundpqMhRqqkPROks58v8/s1600/Orc01.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 292px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge_22aSfb4TBZ_OUM4N81PHnCEbQFqus8kJ7SuAG1dUYIevNYln3r3jDO9z71YJTagPqC_5wBur2cQryWH0FKN-4DU7yWir215lHXyCZKvr4Y9LEy_Ithn6avundpqMhRqqkPROks58v8/s400/Orc01.jpg" alt="" id="BLOGGER_PHOTO_ID_5608153981327687138" border="0" /></a>Steve Koutshttp://www.blogger.com/profile/09002845517396912534noreply@blogger.com0