Saturday, January 21, 2012

Demon Bust

Bit of zbrush fun. Modeled from a zsphere and poly painted, about 8 hours from zsphere to final comp.

Friday, January 20, 2012

New Barrier

made with 3d coat and maya



Thursday, December 15, 2011

Building Update

Heres an update on the building.
Ive added the normal maps which i created using ndo2.
Its actually a cool program once you get used to the buggyness.
I used a height map to create parallax in the normals.
I also made the window texture reflect the environment.
It looks a bit better now.




Wednesday, December 14, 2011

Post Office Building UDK


A building I have just completed modeling and texturing for an art test.
Rendered in real-time in the UDK.






Monday, October 24, 2011

Beauty

5 hour painting using photo reference. Was a test to gauge my ability to eyeball tone and form. Also wanted to bring a new level of realism into my paintings using refs.