Bit of zbrush fun. Modeled from a zsphere and poly painted, about 8 hours from zsphere to final comp.
Saturday, January 21, 2012
Friday, January 20, 2012
Thursday, December 15, 2011
Building Update
Heres an update on the building.
Ive added the normal maps which i created using ndo2.
Its actually a cool program once you get used to the buggyness.
I used a height map to create parallax in the normals.
I also made the window texture reflect the environment.
It looks a bit better now.
Ive added the normal maps which i created using ndo2.
Its actually a cool program once you get used to the buggyness.
I used a height map to create parallax in the normals.
I also made the window texture reflect the environment.
It looks a bit better now.
Wednesday, December 14, 2011
Post Office Building UDK
A building I have just completed modeling and texturing for an art test.
Rendered in real-time in the UDK.
Monday, October 24, 2011
Beauty
Wednesday, October 19, 2011
Subscribe to:
Posts (Atom)












