Heres an update on the building.
Ive added the normal maps which i created using ndo2.
Its actually a cool program once you get used to the buggyness.
I used a height map to create parallax in the normals.
I also made the window texture reflect the environment.
It looks a bit better now.
Thursday, December 15, 2011
Wednesday, December 14, 2011
Post Office Building UDK
A building I have just completed modeling and texturing for an art test.
Rendered in real-time in the UDK.
Monday, October 24, 2011
Beauty
Wednesday, October 19, 2011
Wednesday, July 27, 2011
Friday, June 24, 2011
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