Monday, December 13, 2010

ATAT 3D Animation

Quick animation that i did a long time ago.
Was bored so i cleaned it up a bit and rendered it out.
Maya, Photoshop, MentalRay, Adobe AfterEffects.

Wednesday, November 3, 2010

Spider-Man Model Progress 1

Heres an update.



Spider-Man Model

Heres a character model im working on in my spare time. Sculpting out the High Res mesh in Zbrush first, then i will create the real time model.


Wednesday, September 15, 2010

Scooby Doo: Spooky Swamp Work Released!

Some in game screen shots that have been released from the level I built for the Wii and PS2.
Which is actually a whole episode in the game and takes place in a Mexican Western themed Ghost Town.
Props and Level assets done by me with the help of Stu Rogers and Textures by Ross Williams.

Wireframe shots soon!






Thursday, August 26, 2010

Survival


I did this back in Feb 2008.
I created this image using a mix of digital painting and matte painting techniques.
The inspiration came from a fitty cent song.

Underworld: Production Process


Always wanted to do this.

Underworld


Im calling this one done!
Had a few more things in mind for it but felt that the composition would become to cluttered.
This is a piece to get the feel of an environment i want to create in a 3D game engine.

Wednesday, August 18, 2010

Scooby Doo: Spooky Swamp Concept Art

Some examples of concept art i did for the upcoming Scooby Doo and The Spooky Swamp Game.
The concepts were quick sketches to get alot of ideas out quickly because of our tight pre-production schedule.










Wednesday, August 4, 2010

Search And Destroy


Another quickie, but i took this one a bit further. Also I havent painted chicks or Mechs much.
Some compositional things i would change but ill fix that in my next one.

Friday, July 23, 2010

Thursday, July 22, 2010

Tuesday, July 13, 2010

Biker Character Model

Biker Character model Zbrush sculpt progress.


Game Prop: Barrier

Barrier created for current gen games.
Maya, Mudbox, Photoshop, CrazyBump, xNormal.
Made for use in Torus Games' In-House Proprietary engine.

512 Diffuse
512 Spec
512 Normal

B-Movie Competition Sketch Idea

A quick sketch for the B-movie comp on cg-society. Didn't get to enter because i came across it too late. :(
Maybe i will finish the picture one day.

Concept for a game.

Monday, July 12, 2010

Biker Game Character Concept

This was done for an unnanounced game project.




Temp Folio

Well this page is to become my temporary Portfolio site as I'm not going to be getting my own site up for a while yet. I can't wait to start getting my work up here for potential employers to see so ill be posting more images and doing some new stuff too.

Scooby Doo: Spooky Swamp Work

Some in game screen shots from the level i built for the Wii and PS2.
Which is actually a whole episode in the game and takes place in a Mexican Western themed Ghost town.
Props and Level assets done by me with the help of Stu Rogers and Textures by Ross Williams.

Show you later when the games released! :P!!