Thursday, December 15, 2011

Building Update

Heres an update on the building.
Ive added the normal maps which i created using ndo2.
Its actually a cool program once you get used to the buggyness.
I used a height map to create parallax in the normals.
I also made the window texture reflect the environment.
It looks a bit better now.

Wednesday, December 14, 2011

Post Office Building UDK

A building I have just completed modeling and texturing for an art test.
Rendered in real-time in the UDK.