Sunday, January 29, 2012

Barrier Final

Finally fixed every issue i had with the normal map.
Was a necessary mission to master normal maps once and for all!
Shot from UDK.


PRO TIP FOR BAKING PERFECT NORMAL MAPS!!!!!!
Set hard edges for the borders of every UV shell/island before baking and presto!! Perfect map.
Dunno why this took me so freakin long to figure out.
Also if your model has severe surfaces say around 90 degrees or more split the UVs at the corner and set to hard edges.
Also if your using the model in UDK make sure you set your normal map to TCnormalcompressed or TCnormaluncompressed, it gives better results.

No comments:

Post a Comment