Sunday, January 22, 2012

Barrier Improvements

I ended up pulling everything out of 3d coat and baking the model using transfer maps in Maya transfer maps is probably one of the best ways of generating a normal map. I changed my uvs, set up my "smooth groups" in maya its just normal hard or soft edges, most of it smooth. Then baked everything out and re-did the diffuse in 3d coat, tweaked the diffuse and created the spec in photoshop.



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